# Unfortunately it looks like all tex-miplevel selection
# tests are very flaky.
spec@arb_texture_rectangle@tex-miplevel-selection*
spec@glsl-1.20@execution@tex-miplevel-selection*
spec@!opengl 1.4@tex-miplevel-selection
spec@!opengl 1.4@tex-miplevel-selection-lod
spec@!opengl 1.4@tex-miplevel-selection-lod-bias

spec@!opengl 1.5@depth-tex-compare
spec@!opengl 2.1@pbo@test_draw_pixels
spec@arb_draw_buffers@fbo-mrt-alphatest
spec@arb_sampler_objects@sampler-incomplete
spec@glsl-1.10@execution@built-in-functions@fs-op-selection-bool-bvec3-bvec3
spec@glsl-1.20@execution@built-in-functions@vs-op-sub-mat2x3-mat2x3
spec@oes_draw_elements_base_vertex@oes_draw_elements_base_vertex-drawelements
shaders@glsl-fs-bug25902
shaders@glsl-lod-bias
spec@oes_texture_float@oes_texture_float
spec@ext_direct_state_access@textures*

spec@!opengl 1.1@texgen
spec@ati_fragment_shader@ati_fragment_shader-render-textargets

spec@ati_fragment_shader@ati_fragment_shader-render-notexture
spec@ext_texture_compression_s3tc@s3tc-errors_gles2

# Uninitialized reads in FS, https://gitlab.freedesktop.org/mesa/mesa/-/issues/12047
spec@glsl-1.10@execution@fs-frontfacing-ternary-neg-1.0-1.0
spec@glsl-1.10@execution@fs-frontfacing-ternary-vec4-neg-1.0-1.0
spec@glsl-1.20@execution@glsl-fs-frontfacing-not

spec@nv_texture_env_combine4@nv_texture_env_combine4-combine

# uprev Piglit in Mesa
spec@glsl-1.10@execution@built-in-functions@fs-op-div-mat2-mat2

shaders@glsl-max-varyings >max_varying_components

shaders@glsl-fs-bug25902
spec@!opengl 1.0@gl-1.0-blend-func
spec@!opengl 1.4@tex-miplevel-selection-lod-bias
spec@arb_sampler_objects@sampler-incomplete
spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drect
spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drect_projvec4
spec@arb_texture_rectangle@tex-miplevel-selection gl2:textureproj 2drectshadow
spec@ati_fragment_shader@ati_fragment_shader-render-notexture
spec@ati_fragment_shader@ati_fragment_shader-render-textargets
spec@ext_direct_state_access@textures@CopyTextureImage1DEXT \+ display list GL_COMPILE
spec@ext_direct_state_access@textures@CopyTextureImage2DEXT \+ display list GL_COMPILE
spec@ext_direct_state_access@textures@CopyTextureSubImage1DEXT \+ display list GL_COMPILE
spec@ext_direct_state_access@textures@CopyTextureSubImage2DEXT \+ display list GL_COMPILE
spec@ext_texture_compression_s3tc@s3tc-errors_gles2
spec@glsl-1.10@execution@fs-frontfacing-ternary-vec4-neg-1.0-1.0
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture\(\) 1dshadow
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture\(\) 2d
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture\(\) 2dshadow
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture\(bias\) 1dshadow
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture\(bias\) 2d
spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture\(bias\) 2dshadow
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 1d
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj 2dshadow
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj\(bias\) 1dshadow
spec@glsl-1.20@execution@tex-miplevel-selection gl2:textureproj\(bias\) 2dshadow
spec@khr_texture_compression_astc@miptree-gl srgb-sd
spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode
spec@oes_point_sprite@arb_point_sprite-checkerboard_gles1
spec@oes_texture_float@oes_texture_float

spec@!opengl 1.1@draw-pixel-with-texture
spec@!opengl 1.1@getteximage-simple
spec@!opengl 1.1@gl-1.1-read-pixels-after-display-list
spec@!opengl 1.1@gl-1.2-texture-base-level
spec@!opengl 1.1@teximage-scale-bias
spec@ati_fragment_shader@ati_fragment_shader-render-sources
spec@arb_fragment_program@fp-formats
spec@arb_texture_compression@texwrap formats
spec@arb_texture_compression@texwrap formats@GL_COMPRESSED_RGB
spec@arb_texture_compression@texwrap formats@GL_COMPRESSED_RGB- swizzled
spec@glsl-1.10@execution@built-in-functions@fs-op-assign-sub-ivec2-int
spec@glsl-1.20@execution@built-in-functions@vs-op-selection-bool-mat3x2-mat3x2
